Content:
A Blender scene with a geometry node setup to scatter instances in a 3D space. Specific features are highlighted in example collections:
- camera geometric culling
- density by object proximity
- delete by volume (or outside it)
-animation features
I have been using those rocks and debris many times for my sci-fi pictures. Tweak it at will!. That scene was built with Blender 3.6.4 it will work with Blender 3.6 LTS and further versions. It might work with previous versions but it might get hasardous results.
Features:
- One large set of asteroids: small , medium and large rocks, with procedural shaders including bump.
- One set of ice: mixted sized with 2 procedural shaders including bump.
- One set of debris instances: no UVs for those objects, one simple shader.
- Fog Box: to add a volume shader to your scene.
Improvements:
- random distribution with poisson disk
- void effect
- Drift and spin animation nodes
- Fixed camera culling behind the camera
Scatter stuff in space for Blender 3.6x
This is an upgrade version of the previous scatter asteroid setup.
Major update for Blender 3.6.x and 4.x versions.
Features:
- One large set of asteroids: small , medium and large rocks, with procedural shaders including bump.
- One set of ice: mixted sized with 2 procedural shaders including bump.
- One set of debris instances.
- Fog Box: to add a volume shader to your scene.
Improvements:
- random distribution with poisson disk
- void effect
- Drift and spin animation nodes
- Fixed camera culling behind the camera