





Content
A Blender 3.6.4 file with:
one optimized Terrain with UVs. (about one million polygon though)
3 x 4K .png textures:
Height (displacement map)
Normal map
Color map
+ geometry nodes scattered rocks on the ground (a tweaked version of my GeoN_Scatter_Rocks setup)
+ .fbx terrain
Blender 3.6.4 scene: terrain + rock scattering geo nodes + 4K maps + FBX